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The keyboard commands :
View the keyboard commands list (international).
View the keyboard commands list (French users).
### ### ### Superscript - SpaceCrafter Script ### ### Copyright 2015-2023 Lionel RUIZ - lionel.ruiz@live.fr ### ### License: ### ### For use with LSS systems ### http://www.lss-planetariums.info ###
################# #AUDIO:
# Change value of audio volume (0<=X<=128) audio volume 128
# Play an audio (wav or ogg) file (possibility to fast forward it if it's an .ogg file) audio filename superscript/clac.ogg action play
# Loop the audio file audio filename superscript/clac.ogg action play loop on
# Continue playing any audio during a pause audio nopause on # Back to default audio nopause off
# Usage example audio nopause on media action play type VIEWPORT name "video" videoname /home/planetarium/Vidéos/2022-2023_2160px.mkv audio action play filename hiver-printemps2022/sons/shield_2.ogg audio volume 60 wait duration 12.2 audio action play filename hiver-printemps2022/sons/ambiance_rotation_hiver.ogg wait duration 12 media action pause # Stop video & sound script action resume # Sound continues, no glitch script action pause # Sound continues, you can talk with music # Press key K media action pause # Video continues, but sound cut script action resume # Sound continues wait duration 13.6 media action pause # Stop video and sound script action resume # Sound continues script action pause # Sound continues, you can talk with music
# Pauses an audio file audio action pause
# Resume an audio file audio action resume
# Resync audio file if needed due to image preloading audio action sync
# Stop and Free memory of an audio file audio action drop
# Decrement audio volume audio volume decrement
# Increment audio volume audio volume increment
################# # BODY:
# Create an artificial satellite body action load name "ALSAT 1" parent Earth radius 1 oblateness 0.0 albedo 0.9 lighting false color 0.8,0.9,0.8 tex_map superscript/nomap.png halo true tex_halo superscript/mini_halo.png big_halo false big_halo_size 8 rot_pole_ra 0.0 rot_pole_de 45.0 rot_periode 0.002 coord_func ell_orbit orbit_Epoch 2454804.56951084 orbit_Period 0.0683531232257665 orbit_visualization_period 0.0683531232257665 orbit_SemiMajorAxis 7056.81219499864 orbit_Eccentricity 0.0010418 orbit_Inclination 97.969 orbit_AscendingNode 214.3671 orbit_LongOfPericenter 336.8124 orbit_MeanLongitude 574.4404 orbit_color 0.8,0.9,0.8
# Create a fake planet (not rotating) body action load name _ parent Sun radius 1 oblateness 0.0 albedo 0.0 lighting false halo false color 1.0,1.0,1.0 rot_periode 1000000000 tex_map none.png coord_func saturn_special
# Create a comet body action load name "Wirtanen" type Comet parent Sun radius 100 oblateness 0.0 albedo 1 halo true color 0.0,0.3,0.1 tex_map bodies/asteroid.png halo true tex_halo bodies/comet_halo.png big_halo true big_halo_size 128 coord_func comet_orbit orbit_TimeAtPericenter 2458465.4264 orbit_PericenterDistance 1.055363 orbit_Eccentricity 0.658613 orbit_ArgOfPericenter 356.3318 orbit_AscendingNode 82.1606 orbit_Inclination 11.7462 lighting false sidereal_period 1987.1 orbit_visualization_period 1987.1 orbit_color 0.5,0.8,1.0 close_orbit 1
# Create an asteroid body action load name "Vesta" parent Sun type Asteroid oblateness 0.0 color 1.0,1.0,1.0 halo true lighting true coord_func ell_orbit radius 2000 tex_map asteroids/asteroid.png tex_halo asteroids/star16x16.png albedo .5 orbit_SemiMajorAxis 353258016.65208 orbit_MeanLongitude 167.26633 orbit_Inclination 7.1405 orbit_Epoch 2456600.5 orbit_Eccentricity 0.0885024 orbit_AscendingNode 103.85153 orbit_LongOfPericenter 255.05099 orbit_visualization_period 1325.39759943908 orbit_Period 1325.39759943908
# Create rings on Neptune body action load name _ parent Sun type Planet radius 30000 oblateness 0.0 albedo 1.0 lighting true halo false color 1.0,1.0,1.0 rot_periode 1000000000 tex_map bodies/neptune.png coord_func neptune_special rings true tex_ring uranusring.png ring_outer_size 53000 ring_inner_size 32000 ring_shadow true
# Drop a created body body name "Ceres2" action drop
# Discard planet momentaneously body name Jupiter hidden true wait duration 1 body name Jupiter hidden false
# Clear all added bodies body action clear
# Preload rings particles and big textures body action preload name selected
# Purge all big textures to free memory body action preload purge all
# Keep big textures at least some seconds to permit to go there (default = 10s) body action preload name selected keep_time 10
# Set all objects to init parameters body action initial
# Set specific colors to parameters body name Moon color label r 0.9 g 0.5 b 0.5 body name Moon color trail r 0.4 g 0.5 b 0.5 body name Moon color orbit r 0.4 g 0.5 b 0.5 body name all color orbit r 0.4 g 0.5 b 0.5
# Load an alternative texture and apply it body name Earth skin_tex courants_marins.png body name Earth skin_use true
# Une fonction qui remplace agréablement r 0.4 g 0.5 b 0.5 (pour ceux utilisant d'autres logiciels de choix de couleur) body name Uranus color label color_value r12g215b215 body name Moon color label color_value x0F15EE
# A static observer body action load name Solar_System2 parent Sun type Observer coord_func still_orbit orbit_x 0 orbit_y 0 orbit_z 1 rot_periode 1000000000000
# A 3D Model body action load name milkyway parent Sun absolute_magnitude 1 type Comet model3D true hidden false model_name Milkyway tex_map milkyway/milkyway.png radius 100000000 oblateness 0.0 halo false color 1.0,1.0,1.0 tex_halo milkyway/star16x16.png coord_func comet_orbit orbit_TimeAtPericenter 2457247.5460 orbit_PericenterDistance 1E9 orbit_Eccentricity 0 orbit_ArgOfPericenter 0 orbit_AscendingNode 0 orbit_Inclination 90 lighting true albedo 1
# Note for creating an OJML (a model for a body with one texture only) # You need to create 3 meshes. 1 original (High quality) - 1 decimated to less than 20000 points - 1 decimated to less than 4000 points # An artificial is just one mesh because it's an ojm and not an ojml (we are only close to it)
# Add a model3D into in_galaxy - SC PRO ADD-ON ONLY wait duration 0.05 moveto lat 90 lon 0 duration 0 wait duration 0.05 moveto alt 0.9E+9 duration 0 wait duration 0.05 moveto alt 0.9E+10 duration 0 wait duration 0.05 moveto alt 1.1E+16 duration 0 wait duration 0.05 body action load mode in_galaxy name Universe filename Universe pos_x 0.00001 pos_y 0.00001 pos_z 0.00001 scale 10 set home_planet Universe moveto lat 10 lon 121 alt 2.5E12 duration 0 wait duration 1 select planet home_planet pointer off flag track_object on flag nebulae off flag bright_nebulae off flag stars off flag milky_way off set ambient_light 1
# Set body tesselation and altimetry body tesselation min_tes_level value 1 body tesselation max_tes_level value 4 body tesselation planet_altimetry_factor value 2 body tesselation earth_altimetry_factor value 1 body tesselation moon_altimetry_factor value 1
body action remove mode in_galaxy name universe body action remove mode in_universe name multiverse
body action clear
# Preload the big texture of the defined Body body action preload name Earth
# Free the memory for all the big textures of planets body purge all
# Free the memory for all the unexploited big textures of planets body purge auto
# Comet tails body action load name "2022E3 ZTF" type Comet parent Sun radius 1000 oblateness 0.0 albedo 1 halo true color 0.0,0.3,0.1 tex_map bodies/asteroid.png halo true tex_halo bodies/comet.png big_halo true big_halo_size 128 coord_func comet_orbit orbit_TimeAtPericenter 2459957.28692 orbit_PericenterDistance 1.1122566 orbit_Eccentricity 1.0002729 orbit_ArgOfPericenter 145.81470 orbit_AscendingNode 302.55388 orbit_Inclination 109.16858 lighting false sidereal_period 18250000 orbit_visualization_period 18250000 orbit_color 0.5,0.8,1.0 close_orbit 0 # Those parameters are mandatory to view a tail # apparent_magnitude 4.0 slope 4.0 # Those parameters are optional (default values indicated) # dust_tail_trace_JD (default 30) # dust_tail_ejection_force (default 0.5) # dust_tail_radius_xx_coef (default -2) # dust_tail_radius_x_coef (default 1) # dust_tail_radius_base_coef (default 2) # dust_tail_color_red (default 0.5) # dust_tail_color_green (default 0.5) # dust_tail_color_blue (default 0.5) # gaz_tail_trace_JD (default 1) # gaz_tail_ejection_force (default 30) # gaz_tail_radius_xx_coef (default -1) # gaz_tail_radius_x_coef (default 0.5) # gaz_tail_radius_base_coef (default 2) # gaz_tail_color_red (default 0.3) # gaz_tail_color_green (default 0.3) # gaz_tail_color_blue (default 0.7)
################# # BODY_TRACE
# Draw the trail of the sun (by default) or any body. # Can be useful for sun apparent motion (here in the example) or analemma if used in sidereal steps. flag body_trace on body_trace pen on timerate rate 900 wait duration 10 timerate rate 1 body_trace pen off flag body_trace off body_trace hide on body_trace action clear
# CHANGE TARGET body action load name "41p Tuttle-Giacobini-Kresak" type Comet parent Sun radius 100 oblateness 0.0 halo true color 1.0,1.0,1.0 orbit_color 0.5,0.5,1.0 tex_map superscript/asteroid.png tex_halo superscript/comet_halo.png big_halo true big_halo_size 128 coord_func comet_orbit orbit_TimeAtPericenter 2457856.252042 orbit_PericenterDistance 1.045061 orbit_Eccentricity 0.661107 orbit_ArgOfPericenter 62.149665 orbit_AscendingNode 141.073026 orbit_Inclination 9.2303239 lighting true albedo 1 orbit_visualization_period 1975.96 close_orbit 1 body_trace target "41p Tuttle-Giacobini-Kresak" pen on body_trace target Venus pen on
################# # CAMERA
# save a camera position into anchors/ folder camera action save filename my_camera.dat
# load a camera position camera action load filename my_camera.dat
# camera move to object camera action move_to target body body_name Saturn duration 5 altitude 30000
# create a point camera action create name mon_point type point x 0 y 0 z 1
# jump to point (see anchors.ini for availability of points) camera action transition_to target point
#jump to body camera action transition_to target body name Saturn
# Lift off automatically: camera action lift_off altitude 10000 duration 5 # Is equivalent to: moveto altitude 10000 duration 5 wait duration 5 camera action transition_to target point
camera action align_with body selected duration 3
# smart card "selected" for the body selected camera action move_to target body body_name selected duration 3 altitude 100000 camera action transition_to target body name selected
# Look at the body/anchor you are attached to camera action rotate target home_planet duration 2
################# # CLEAR
# Set all back to normal sky vision parameters clear state natural
# Set all writings to off and even landscape and atmosphere clear state off
# Erase all the variables previously declared clear state variable
################# # COLOR
# Color of specified category of object (0.0<=X,Y,Z<=1.0) # R G B stands for Red Green and Blue composants
color property azimuthal_grid r 0 g 0.4 b 0.6 color property cardinal_points r 1 g 1 b 0.6 color property constellation_art r 1 g 1 b 1 color property constellation_boundaries r 0.4 g 0.3 b 0 color property constellation_lines r 0.05 g 0.05 b 0.3 color property constellation_lines3d r 0.5 g 0.5 b 0.3 color property constellation_names r 0.6 g 0.7 b 0.9 color property ecliptic_line r 1 g 0.2 b 0.2 color property equator_grid r 0.5 g 1 b 0.5 color property equator_line r 0.5 g 1 b 0.5 color property galactic_grid r 0.3 g 0.3 b 0.3 color property meridian_line r 0 g 0.8 b 1 color property personal r 0.3 g 0.7 b 1 color property personeq r 0.3 g 0.7 b 1 color property precession_circle r 0.6 g 0.4 b 0 color property zodiac r 0.75 g 0.75 b 0.75
################# # COMMENT
#Comment a part of the code comment # (any script command typed here will be ignored) uncomment
################# # CONFIGURATION
# (re)load the default settings configuration action load
# Save preferences #configuration action save
# Erase stars from in_galaxy configuration module star_navigator action clear
# Load stars for in_galaxy. mode = RAW (basic catalog format) SC (SC formatted catalog) OTHER (file with space separated fields: name_hip ra de plx pmRa pmDE mag bv) configuration module star_navigator binary_mode false action load mode other name newstarsrad.txt configuration module star_navigator action save binary_mode false name hip2020.txt
configuration module starlines action load name XXXX binary_mode N configuration module starlines action save name XXXX binary_mode N
################# # CONSTELLATION
constellation name UMa type line color_value xff0000 constellation name UMa type line r 1.0 g 0.0 b 0.0 constellation name UMa type label color_value xff0000 constellation name UMa type label r 1.0 g 0.0 b 0.0 constellation name UMa intensity 0.3
################# # DATE
# Change date in local time date local 2014:03:20T12:00:00
# Change date in Universal Time format date utc 2014:03:19T23:50:00
# Back to today but keeping hour date load keep_time
# Change date in Julian date jday 2451895.5
# Jump date in days relatively to today (can be decimal) date relative 1.5
# Jump date in sidereal days relatively to the planet you are on and the date date sidereal 2.0
# Jump date in months relatively to today (integer) date relative_month 1
# Jump date in years relatively to today (integer) date relative_year 100
# Set date to current date, or date saved as preset start up date date load current
# Set time to sun rise date sun rise
# Set date to sunset date sun set
# Set date to effective midday date sun meridian
# Set date to effective midnight date sun midnight
# Activate the multiple date drawing on screen flag date_display_number on/off/toggle
# Repeat the number of dates displayed set date_display_number 3
# choose the position of the 1st Date displayed set date_display_position 120
# Set the date format and display options set time_display_format 12h set time_display_format 24h #set date_display_format mmddyyyy set time_zone Europe/Paris set startup_time_mode preset set startup_time_mode now
################# # DOMEMASTERS
# Take a screenshot #domemasters action snapshot
# Record image per image sequence at X FPS domemasters action record # Stop recording sequence domemasters action record
################# # DSO2D / DSO3D
# Usual tex are 512x512 - Default rate is the width - z_reflection is used when the object has symetry dso3d action reset color_tex m57.png alpha_tex m57volumetric.png depth 256 color_depth 256 rate 512 z_reflection false dso3d action load pos_x 123 pos_y 342 pos_z 50 zrot 0 yrot 0 xscale 1 yscale 1 zscale 1 scale 10
# For 2D dso objects from dsocat.png dso2d action load index 4 name test size 100 ra 80 de 80 distance 200 xyz 0
# To clear a dso object added into inGalaxy dso2d action clear
################# # EXTERNAL_MPLAYER
# Play a specified video file using mplayer with controls #external_mplayer filename superscript/dummy.avi action play #external_mplayer speed ?? execute ?? absolute ?? volume ?? #external_mplayer jump_relative 10 #external_mplayer jump_relative 10 #external_mplayer jump_absolute 10 #external_mplayer action stop
################# # EXTERNAL_VIEWER
# Play the specified video file external_viewer filename superscript/dummy.avi action play external_viewer filename superscript/sound.mp3 action play wait duration 1 external_viewer filename superscript/stopmusic.sh action play
# Force stopping the specified video file and go back to script external_viewer action stop
################# # FLAG # Those are simple commands that can be "on", "off", or "toggle"
# Draw smoother lines. flag antialias_lines on
# Draw analemma relative to midday. flag analemma on
# Draw analemma relative to the sun. flag analemma_line on
# Draw distance between the two last selected objects. flag angular_distance on
# Draw vernal point longitude line. flag aries_line on
# Draw atmospheric effects. flag atmosphere on
# Activate atmospheric refraction. flag atmospheric_refraction on
# Draw azimuthal grid. flag azimuthal_grid on
# Draw name of selected bodies only flag body_pick on
# Draw cardinal points. flag cardinal_points on
# Draw circumpolar circle showing limit of sky visibility. flag circumpolar_circle on
# Draw clouds when rendering planets such as Earth. flag clouds on
# Draw constellation artwork. flag constellation_art on
# Draw contellation boundaries. flag constellation_boundaries on
# Draw constellation line drawings. flag constellation_drawing on
# Draw constellation labels. flag constellation_names on
# Select constellation pick mode (only draw selected constellations or all). flag constellation_pick on
# Toggle between viewport standard video play and video bottom part duplication flag dual_viewport toggle
# draw pictograms instead of grey circles flag dso_pictograms on
# Draw dso names of only selected dso or all the dso flag dso_pick on
# Draw ecliptic poles. flag ecliptic_center on
# Draw ecliptic line. flag ecliptic_line on
# Draw ecliptic grid. flag ecliptic_grid on
# Draw equator line. flag equator_line on
# Draw equatorial grid. flag equatorial_grid on
# Navigate through planets with Joypad flag eye_relative_mode on
# Draw fog along the horizon flag fog on
# Draw galactic center. flag galactic_center on
# Draw galactic grid flag galactic_grid on
# Draw galactic plane flag galactic_line on
# Draw galactic poles. flag galactic_pole on
# Draw longitude line relative to Greenwich. flag greenwich_line on
# Save snapshots/image per image in PNG instead of JPEG (default when on) flag image_compression_loss off
# Draw the landscape. flag landscape on
# Whether to correct for light travel time when drawing planets and moons. flag light_travel_time on
# Sets the ground rotating instead of the stars (default = on) flag lock_sky_position off
# Indicate alt/az ra/dec of selected object. flag object_coordinates on
# Indicate alt/az ra/dec of the mouse position. flag mouse_coordinates on
# Draw the meridian line. flag meridian_line on
# Draw the Milky Way. flag milky_way on
# Draw the Moon at the specific scale. flag moon_scaled on
# Draw the nautical triangle of the selected object. flag nautical_alt on flag nautical_ra on flag meridian_line on
# Draw motion trails for planets and moons. flag object_trails on
# Draw Oort cloud (yes by default) flag oort on
# Draw orbits for planets and moons. flag orbits on
# Draw planets and moons. flag planets on
# Discard moons momentaneously flag satellites off
# Draw planet labels. flag planet_names on
# Draw bodies orbits. flag planet_orbits on
# Draw planets orbits. flag planets_orbits on
# Switch to quaternion mode (move around the planet freely) flag quaternion_mode on
# Draw satellites orbits. flag satellites_orbits on
# Draw planets/moons axis. flag planets_axis on
# Draw sky poles flag polar_point on
# Draw sky poles flag polar_circle on
# Draw Earth precession circle. flag precession_circle on
# If on, will print script errors to the screen. Good for debugging. flag script_gui_debug on
# Skip all "script action pause". flag skip_pause on
# Draw the latitude and longitude if the date and hour is active (and altitude if high enough). flag show_tui_datetime on flag show_latlon on
# Draw the date and time. flag show_tui_datetime on set datetime_display_position 120 set datetime_display_number 3
# Draw information about the selected object. flag show_tui_short_obj_info on
# Draw star labels. flag star_names on
# Draw star names of only selected stars or all the stars flag star_pick toggle
# Draw stars twinkling. flag star_twinkle on
# Draw stars. flag stars on
# Draw stars circling around poles if time accelerated. timerate rate 300 flag stars_trace on wait duration 3 timerate rate 1
#Draw 3D lines between stars. flag star_lines on
# Draw the sun movement through the sky. flag body_trace on
# Draw texts on top of videos. flag subtitle on
# Draw the sun exaggerated in size. flag sun_scaled on
# Center view on currently selected object. flag track_object on
# Draw tropic line. flag tropic_lines on
# Draw TULLY catalog. flag tully on
# Catalog color or white representation flag tully_color_mode on
# Draw vernal point and opposite. flag vernal_points on
# Draw East/West vertical line. flag vertical_line on
# Draw zenithal point. flag zenith_line on
# Draw zodiacal borders. flag zodiac on
# Draw zodiacal light and gegenschein flag zodiacal_light toggle
################ # FONT
# change the default font for each category of text font target text filename Cyberbit.ttf size 18
font target planets filename Gloria.ttf size 14 font target constellations filename Gloria.ttf size 23 font target cardinal_points filename Gloria.ttf size 10 font target stars filename Gloria.ttf size 12 font target menu filename Gloria.ttf size 16 font target nebulae filename Gloria.ttf size 12 font target grids filename Gloria.ttf size 13 font target lines filename Gloria.ttf size 15 font target displays filename Gloria.ttf size 11
font action initial
################# # HEADING
# 0 = South | 90 = East | 180 = North | 270 = West # Put East at bottom of the screen in 5 seconds heading azimuth 90 duration 5
# Rotate heading 30 clockwise in 3 seconds heading delta_azimuth -30 duration 3
# Rotate heading 20 anticlockwise in 3 seconds heading delta_azimuth 20 duration 3
################# # ILLUMINATE
# Spot the selected star. illuminate HP 32349 display on wait duration 1 illuminate HP 32349 display off
illuminate hp 69673 size 150 r 1.0 g 0.0 b 0.0 display on
# Brighten more a constellation illuminate constellation UMa display on
# Impose color & size illuminate constellation UMa size 150 r 1.0 g 0.0 b 0.0 display on
wait duration 1 illuminate action clear
# Discard star drawing illuminate hp 69673 size 0 display on
# Put brightness of Algol to minimum of brightness m2.1/m3.4 = 0.62 (1 is normal brightness) illuminate hp 14576 size 0.62 display on
################# # IMAGE
# Images are drawn in the order they are loaded. # alpha=0 is invisible / alpha=0.5 is semi-transparent / alpha=1 is opaque. # Images are squares with a power of 2 value for dimensions (128/256/512/...) in PNG preferably but JPEG ans some others are supported. # "mipmap on" is smoothing the image to avoid pixel blinking when the image is moved/zoomed (off by default).
# Fisheye image without distortion image name i1 filename test_images/viewport.png coordinate_system viewport alpha 1 scale 0.2 mipmap on action load
#In horizontal/dome coordinates, the scale defines the angular width of the image in degrees. image name i2 filename test_images/dome.png coordinate_system dome alpha 1 scale 30 altitude 15 azimuth 180 mipmap on action load
#Square image positioned relatively to the normal view (dependant of the zoom factor) image name i3 filename test_images/horiz.png coordinate_system horizontal alpha 1 scale 30 altitude 15 azimuth 0 mipmap on action load
#Square image positioned relatively to the sky in right ascension (azimuth=0 to 360°) and declination (altitude=-90° to 90°) coordinates image name i4 filename test_images/j2000.png coordinate_system j2000 alpha 0 scale 35 azimuth 0 altitude 90 mipmap on action load
#Square image positioned relatively to the equatorial coordinates (sky moving through time). image name i5 filename test_images/equat.png coordinate_system equatorial alpha 1 scale 30 azimuth 0.00 altitude 0 mipmap on action load image name i6 filename test_images/equat.png coordinate_system equatorial alpha 1 scale 30 azimuth 90.00 altitude 0 mipmap on action load image name i7 filename test_images/equat.png coordinate_system equatorial alpha 1 scale 30 azimuth 180.00 altitude 0 mipmap on action load image name i8 filename test_images/equat.png coordinate_system equatorial alpha 1 scale 30 azimuth 270.00 altitude 0 mipmap on action load
# Fisheye image without distortion # A scale 1 means that it occupies all the field. A greater factor will make it zoom. A<1 factor will diminish its size on the screen. image name zodfisheye filename superscript/orange_fog.png coordinate_system viewport alpha 0 scale 1 mipmap off action load wait duration 1 image name zodfisheye alpha 1 duration 1 wait duration 1 image name zodfisheye alpha 0 duration 1 wait duration 1
# This permit to keep a panorama even after a lift-off (spacecraft argument) image name zodfisheye filename superscript/orange_fog.png coordinate_system viewport alpha 0 scale 1 mipmap off spacecraft on action load
# Drop images when no longer needed to improve performance. image name zodfisheye action drop
# Fisheye image without distortion but with center point located at bottom center. image name petale1 filename superscript/black.png coordinate_system viewport alpha 1 scale 1 mipmap on xpos 0.0 ypos 1.0 rotation 0 action load wait duration 1 image name petale1 xpos 0.0 ypos 0.0 duration 3 wait duration 1
#Square image positioned relatively to the dome AZ(N=0° E=90° S=180° W=270°) ALT(Zenith=90° Horizon=0° Nadir=-90°). It can go over +/-360° #In horizontal/dome coordinates, the scale defines the angular width of the image in degrees. image name voyager2 filename superscript/black.png coordinate_system dome alpha 1 scale 0 altitude 0 azimuth 180 mipmap on action load
#Square image positioned relatively to the normal view (dependant of the zoom factor) image name voyager2 filename superscript/black.png coordinate_system horizontal alpha 1 scale 0 altitude 0 azimuth 180 mipmap on action load
#Square image compressed with height divided by 2 image name voyager2 ratio 2 duration 3 #Square image compressed with width divided by 2 image name voyager2 ratio 0.5 duration 3
#Square image positioned relatively to the sky in right ascension (azimuth=0 to 360°) and declination (altitude=-90° to 90°) coordinates image name greatbear filename superscript/black.png coordinate_system j2000 alpha 0 scale 35 azimuth 190.00 altitude 55.00 mipmap on action load
#Square image positioned relatively to a star (here Arcturus) image name cowherd filename superscript/black.png coordinate_system j2000 alpha 1 scale 35 HP 69673 mipmap on action load
#Square image positioned relatively to the equatorial coordinates (sky moving through time). image name zodiac filename superscript/black.png coordinate_system equatorial alpha 0 scale 35 azimuth 190.00 altitude 55.00 mipmap on action load
# Draw the image depending on the position of the focus point (xpos ypos) #For xpos, -1 is left edge of image, 0 is center and 1 is right edge. #For ypos, -1 is up of image, 0 is center and 1 is down. image name zodiac xpos 0 ypos 0
# Move image with spline movement at the beginning and/or the end (linear if nothing defined) image name voyager2 altitude 20 accelerate_alt on duration 5 image name voyager2 azimuth 20 accelerate_az on decelerate_az on duration 5
# Drop all images image action purge
# Duplicate the image or video at 180° if Twice and +120° and -120° if Thrice image name zodiac action twice image name zodiac action thrice
# Get the possibility to have an image that stay even after a script action end image name zodiac persistent true
# Get a landscape as an image image name vlt filename vlt_landscape.png coordinate_system spherical alpha 1 mipmap on action load
################# # INITIALISATION
clear state natural body action clear set sky_locale en set home_planet Earth flag atmosphere on flag landscape on zoom auto initial set time_zone Europe/Paris timerate rate 1 meteors zhr 0 set star_limiting_mag 6.5 set star_twinkle_amount 0.3 flag star_twinkle on flag stars on flag milky_way on set milky_way_intensity 0.5 flag nebulae on flag bright_nebulae on flag planets on set moon_scale 5 flag moon_scaled on flag cardinal_points off set sky_culture western-color
################# # LANDSCAPE
# Internal landscape set landscape_name guereins
# Fisheye landscape, the image must be transparent PNG (transparency = sky) landscape name panorama type fisheye maptex superscript/orange_fog.png night_texture superscript/orange_fog.png texturefov 180 action load mipmap on
# Draw a landscape that will resist to take-off (as a spacecraft cockpit) landscape name panorama type fisheye maptex superscript/orange_fog.png night_texture superscript/orange_fog.png spacecraft on action load mipmap on
# Panoramic landscape landscape action load name panorama type spherical maptex superscript/chats_nuit.png night_texture superscript/chats_nuit.png rotate_z 90 mipmap on
# Sets the altitude corresponding to the bottom/top of the image landscape action load name panorama type spherical maptex superscript/chats_nuit.png night_texture superscript/chats_nuit.png top_altitude 60 base_altitude -60
# Sets the orientation of the landscape (0 = Top of image is north). landscape action load name panorama type spherical maptex superscript/chats_nuit.png night_texture superscript/chats_nuit.png rotate_z 90
# Change landscape rotation landscape action rotate rotation 90
# Limit the darkening of the panorama during the night between 0.1 and 0.9 (here to 0.5 of the brightness). landscape name panorama type fisheye maptex panoramas/banquise-igloo1024.png limited_shade 0.5 texturefov 180 action load
# Do a liftoff with the landscape # The parameter is double: 0 means liftoff and 1 means landing # .X with 0<=X<=9 means it'll go to X0% of the image # A landing 0.8 will begin to draw the image at 80% of the final result then 81% etc... up to 100% in 2 seconds # This effect is made to avoid seeing nothing for a long time because the upper part of the landscape is mostly transparent # Default parameter is 1 landscape landing 0.8 wait duration 1 landscape name panorama type spherical maptex panoramas/banquise_igloo-immersive_adventure.png action load landing 0 landscape landing 1.8
################ #LOOK_AT:
# Center on a specific alt/az value look_at azimuth 180 altitude 30 duration 3
# Change the angle of view relative to the horizon. look_at delta_azimuth 10 delta_altitude 30 duration 3
################ #MEDIA:
media action play videoname superscript/dummy.avi type VR360
media action play videoname superscript/dummy.avi type VIEWPORT
#Play the bottom part of a video duplicated at 180° media action play type DUAL_VIEWPORT videoname superscript/show.avi audioname superscript/show.ogg keycolor off
media action pause
media action jump value 10
# Fulldome video with green as transparency media action play type VIEWPORT videoname superscript/show.avi audioname superscript/show.ogg keycolor off
# Fulldome video with green as transparency media action play videoname superscript/dummy.avi audioname superscript/clac.ogg keycolor on r 0.0 g 1.0 b 0.0 intensity 0.1 type VIEWPORT
# search automatically the audio file attached media action play videoname superscript/dummy.avi audioname auto
media action stop
#Play a VRcube video - SC PRO ADD-ON ONLY media action play keycolor off videoname ../../vr360/unexpected_guest-om_nom_stories-vrcub.mp4 type VRCUBE audioname ../../vr360/unexpected_guest-om_nom_stories-vrcub.ogg wait duration 0.01 (Warning! Don't forget to put a wait duration 0.01 that will be skipped after the command due to the launch of initial360.sts that skip any wait after the command)
#Play a VR360 video - SC PRO ADD-ON ONLY media action play keycolor off videoname ../../vr360/unexpected_guest-om_nom_stories-vr360.mp4 type VR360 audioname ../../vr360/unexpected_guest-om_nom_stories-vr360.ogg wait duration 0.01 (Warning! Don't forget to put a wait duration 0.01 that will be skipped after the command due to the launch of initial360.sts that skip any wait after the command)
#Commands associated to VR videos moveto lat 17 duration 5 wait duration 5 moveto lon 30 duration 5 wait duration 5 heading azimuth 90 duration 3 wait duration 5 zoom fov 200 duration 5 wait duration 5
#Play a rectangular video duplicated SC2022 and up # Use TWICE for duplication and THRICE for triple video setting media action play type IMAGE name "video" videoname video.mp4 audioname videoname.ogg position dome project twice image name "video" alpha 1 scale 100 altitude 45 rotation 0 azimuth 180
#Play a rectangular video duplicated SC2020 and earlier media action play type IMAGE name "video" videoname video.mp4 audioname videoname.ogg position dome image name "video" alpha 1 scale 100 altitude 45 rotation 0 azimuth 180 # Use TWICE for duplication and THRICE for triple video setting image name "video" action twice
# Play a mobile rectangular video with transparency media action play type IMAGE name "video" videoname fwalk/fshinobiwalk40.avi position horizontal image name "video" alpha 1 scale 20 altitude 10 rotation 0 azimuth 180 keycolor true r 0.0 g 0.0 b 0.0 intensity 0.1 image name "video" azimuth 540 duration 40
#Play a rectangular video attached to the sky with transparency media action play type IMAGE name "video" videoname morphing/morph_sco-lruiz.mp4 position j2000 keycolor on r 0.0 g 0.0 b 0.0 intensity 0.1 image name "video" alpha 1 scale 35 altitude -30 rotation 0 azimuth 249
################ #METEORS:
#Draw the shooting stars randomly, depending on the Zenithal Hour Rate given. #-need atmosphere on #-need timerate = 1 #-need being after midnight were the radiant is above the horizon
flag atmosphere on timerate rate 1 meteors zhr 3600
#Add a meteor radiant manually (ra=right ascension and de=declination) # day = day since the beginning of the year meteors day 125 ra 6.5 de 45.5 zhr 60
#Erase added meteors meteors action clear
################# # MILKYWAY
# Set the intensity of the background equatorial spherical texture (0.0 to 1.0) set milky_way_fader_duration 3000 set milky_way_texture superscript/asteroid.png set milky_way_intensity 1.0 flag milky_way on set milky_way_texture default
# Sometimes useful to have those associated (on or off depending if they interfer or not) flag nebulae on flag bright_nebulae on flag stars on flag planets on flag atmosphere on flag landscape on
# inverse le ciel pour apprendre à se repérer avec une carte céleste sans être dans le noir flag color_inverse on wait duration 1 flag color_inverse off
# filé d'étoiles (need to have milkyway off) flag milky_way off flag atmosphere off flag stars_trace on timerate rate 360 wait duration 3 flag stars_trace off
################# # MODE
# jump to any mode (in_solarsystem in_galaxy in_universe in_stellarsystem) mode jump in_solarsystem body Earth altitude 75
################# # MOVETO
# Latitude: North is positive / Longitude: East is positive / Altitude in meters moveto lat 43.33 lon 5.33 alt 75 duration 5 moveto lat default lon default alt default moveto lat 43.33 lon 5.33 alt 75 name marseille
# MOVETO relative moveto delta_lat +45 duration 5 moveto delta_lon -0.5 duration 1 moveto delta_alt 50000 duration 1 moveto multiply_alt 2.0 duration 1
# Antipodes moveto lat inverse lon inverse
# -Latitude moveto lat inverse
################ #MOVETOCITY:
#Change of latitude and longitude depending on positions referenced in the cities.fab table movetocity name Paris country France
################# # NEBULA/DSO
# Draw nebulae. flag nebulae on
# Draw nebulae visibles with naked eyes flag bright_nebulae on
# Draw nebula circles. color property nebula_circle r 0.3 g 0.3 b 0.3 flag nebula_hints on
# Draw nebula pictograms. flag dso_pictograms on
# Draw nebula labels. color property nebula_names r 0.5 g 0.5 b 0.5 flag nebula_names on
# Add a nebula dso action load ra 323.375 de -0.817 constellation Aqr type GLOCL magnitude 6.5 distance 50000 angular_size 13 name M2bis rotation 0 filename superscript/black.png credit NASA/STScI texture_luminance_adjust 1
# Force an object to be visible during daytime dso action load ra 90 de -66.567 constellation Aqr type GLOCL magnitude -30 distance 50000 angular_size 250 name eclnorth rotation 0 filename superscript/black.png credit ACA texture_luminance_adjust 1
# Dropping nebula or all dso name M2bis action drop dso action clear
# Filtering DSO by type dso type all hidden true dso type DRKNB hidden false dso type BRTNB hidden false dso type CLNEB hidden false dso type OPNCL hidden false dso type PLNNB hidden false dso type SNREM hidden false dso type GLOCL hidden false dso type GALXY hidden false dso type GALCL hidden false
# Filtering DSO by constellation dso constellation all hidden true dso constellation Cyg hidden false
# Replacing a DSO dso name M8 hidden true dso action load ra 271.208 de -24.402 constellation Sgr type CLNEB magnitude 5 distance 4500 angular_size 49 rotation 0 name M8_drawing filename superscript/black.png credit Nicolas_Biver texture_luminance_adjust 1
#Restoring a DSO dso name M8_drawing action drop dso name M8 hidden false
################# # PERSON AL/EQ
# Draw personal grid in horizontal coordinates. personal action load filename superscript/grid.txt flag personal on wait duration 1 personal action clear
# Draw personal grid in equatorial coordinates. personeq action load filename superscript/grid.txt flag personeq on wait duration 1 personeq action clear
# Formatting of a text file (entries in radians) # Hashes have to be erased and the first line indicates the number of coordinates entries #2 #AD1 DE1 #AD2 DE2 # it draws a line (2 points given) from AD1 DE1 to AD2 DE2
#4 #-0.068 -1.570 #-0.068 -1.393 #-0.073 -1.564 #-0.068 -1.570
personal xy "-0.068;-1.570;-0.068;-1.393;-0.073;-1.564;-0.068;-1.570;" personeq xy "-0.068;-1.570;-0.068;-1.393;-0.073;-1.564;-0.068;-1.570;"
################# # POSITION
# Set to the recorded planet/position/altitude/date/time. position action load
# Save the planet we are on, position, altitude date and time. position action save
################# # PRINT
# For tracing errors purpose, # Output is the console and logs formatted "[argument] value" print "A=" a print this_is "the end"
################# # SCALE
# Draw the moon 10x scaled. set moon_scale 10 flag moon_scaled on
# Draw the sun 5x scaled. set sun_scale 5 flag sun_scaled on
# Draw a planet exagerated in size # if this planet has big moons, put them hidden to avoid getting flashing dots (moons halos) planet_scale name Mercury scale 1000 planet_scale name Jupiter scale 1000 body name Io hidden true body name Europa hidden true body name Ganymede hidden true body name Callisto hidden true
################# # SCRIPT
# If a script calls another script, the first will continue after the called script finishes script filename superscript/perso.sts action play
# Stops definetly the script (hash has to be removed) #script action end
# Pausing a script and wait pressing on <SPACE> or <K> (hash has to be removed) #script action pause
# For retro-compatibility #script action faster #script action default #script action slower
# For better understanding #script speed faster #script speed default #script speed slower
# Continue but not usable during a script play (hash has to be removed) #script action resume
# Record frames, replacing "script action pause" by "wait duration" commands (hash has to be removed) #script action record filename my_script.sts duration 3 #script action cancelrecord
################# # SELECT
#If no arguments are supplied, deselects current object. (Leaves constellation selection alone.) See deselect command. deselect
# Deselect specified Constellation. Common possibilities are: # Aql And Scl Ara Lib Cet Ari Sct Pyx Boo Cae Cha Cnc Cap Car Cas Cen Cep Com Cvn # Aur Col Cir Crt CrA CrB Crv Cru Cyg Del Dor Dra Nor Eri Sge For Gem Cam CMa UMa # Gru Her Hor Hya Hyi Ind Lac Mon Lep Leo Lup Lyn Lyr Ant Mic Mus Oct Aps Oph Ori # Pav Peg Pic Per Equ CMi LMi Vul Umi Phe Psc PsA Vol Pup Ret Sgr Sco Sct Ser Sex # Men Tau Tel Tuc Tri Tra Aqr Vir Vel # (others are to be found in constellation_names.eng.fab from the specified sky_culture) deselect constellation Tau
#Whether to draw the highlighting pointer around the selected object. Default is on. select constellation Gem pointer off select hp 83501 pointer on select star albireo pointer on select constellation_star albireo pointer on select nebula "M97" pointer on select planet Jupiter pointer off select planet home_planet pointer off
################# # SET
# set the fading of the atmosphere set atmosphere_fade_duration 1 flag atmosphere off wait duration 1 flag atmosphere on wait duration 1 set atmosphere_fade_duration default
# used for auto zoom set auto_move_duration 5
# set the fading of constellation figures set constellation_art_fade_duration 3 flag constellation_art on wait duration 1 flag constellation_art off
# what is the transparency of the constellation figures # semi transparent set constellation_art_intensity 0.5 # full intensity set constellation_art_intensity 1
# change of Landscape # see the landscapes.ini file set landscape_name guereins
# Set naked eye limiting magnitude due to light pollution set light_pollution_limiting_magnitude 6.3
# only label nebulas brighter than this set max_mag_nebula_name 4.0
# only label stars brighter than this set max_mag_star_name 1.5
# Go to the desired mode between InGalaxy InUniverse InSolarSystem InStellarSystem # Go to the desired mode between InGalaxy InUniverse InSolarSystem InStellarSystem set mode "InGalaxy"
# scale of celestial bodies (1 is real size) set sun_scale 10 set moon_scale 5
# set the Moon influence in the sky (0.5 by default) set moon_brightness 0.5
# set the planet you are on (if exists) set home_planet Mars duration 5
# set a black screen to hide modifications screen_fader alpha 1 duration 3 wait duration 0.01 screen_fader alpha 0
# change language for the sky names # names of the folders in the data/locale directory # Examples: it=italian fr=french en=english es=spanish de=german ... set sky_locale fr
# limit the magnitude # Default is 6.5. Simply does not draw stars dimmer than this value at a full sky view. set star_limiting_mag 6.5
# limit the scale of stars depending on the magnitude of the stars set star_mag_scale 2.0
# Set the stars fade duration set star_fader_duration 3
# Set Sun big halo value factor to fit the perception more accurately (200 = default) set sun_brightness 200
# Stars twinkling level # Set to space environment flag landscape off flag atmosphere off set star_twinkle_amount 0 meteors zhr 0
# Set to earth surface environment flag landscape on flag atmosphere on set star_twinkle_amount 0.3 meteors zhr 10 set time_zone "Europe/Paris"
# A partir de quel rayon on décroche le vaisseau de la rotation de sa planète # set rotation_multiplier_condition 5.0 (ancienne version) set stall_radius_unit = 5.0
################ # SKY_CULTURE # Load a new sky culture, which can include constellation lines, constellation art, constellation boundaries, and star names. # The directory is relative to the script's location. The directory should contain all the files necessary to define a sky culture. # See the built in cultures in the data/sky_cultures/ directory for examples. sky_culture action load path superscript
# change of sky culture # Culture directory name in the data/sky_cultures directory set sky_culture inca
################ #SHUTDOWN:
#Quit SpaceCrafter properly (hash has to be removed) #shutdown action now
################# # STAR_LINES - SC PRO ADD-ON ONLY
star_lines load asterism_all.fab flag star_lines on flag star_lines off star_lines action drop # erase the 3D starlines deselect
flag star_lines_selected toggle
# Add an asterism on the fly star_lines asterism "UMa 7 67301 65378 65378 62956 62956 59774 59774 54061 54061 53910 53910 58001 58001 59774"
################# # STRUCT
# do what is inside (...) if a<>0 struct if a #(...) struct if end
struct if a struct if else struct if end
struct if a inf b struct if a sup b struct if a equal b struct if a inf_equal b struct if a sup_equal b struct if a diff b
struct comment on struct comment off
struct loop 2 # do it two times struct loop end
# beware, you can't insert a script in a loop
struct loop 4 # should do it four times struct loop break # but in fact do it just one struct loop end
################# # TEXT
# Draw at 45° above South the text "Orion - The Hunter" for 4 seconds # align can be left/center/right (left by default) and display is no more "on" by default (you have to indicate it imeratively) font target text filename Seagram_tfb.ttf size 16 text name orion_string action drop # by default, fader is off text name orion_string string "Orion - The Hunter" altitude 10 azimuth 180 r 0.0 g 0.5 b 0.5 align center action load fader on display on wait duration 2 text name orion_string string "Orion - Le chasseur" action update wait duration 2 text name orion_string display off wait duration 2 text name orion_string action drop text action clear
# Double or triple text with write TWICE or THRICE text name orion_string string "Texte triplé" altitude 10 azimuth 180 r 0.0 g 0.5 b 0.5 align center action load fader on write thrice display on
################# # TIMERATE
# One hour per second timerate rate 3600
# Set simulation time rate. How much seconds will increment in the simulator each second timerate rate 1
# Pause the timerate timerate action pause timerate action resume
# Increment and decrement by steps (for continuous action) timerate action increment step 2 timerate action sincrement step 1.05 timerate action decrement step 2 timerate action sdecrement step 1.05
# Smoothly accelerate time to the desired value timerate rate 900 duration 2
################# # TRANSITION
# All faders to off for the preceding actions transition action skip
# All faders to off in 1 second transition action skip duration 1
# All faders pause transition action pause
# All faders resume transition action resume
################# # VARIABLES
# declare a variable with a value define a 10
# add a value a=a+1 add a 1
# multiply by a value a=a*2 multiply a 2
# divide by a value a=a/2 divide a 2
# a=tan(b) tangent a b
# a=trunc(b) trunc a b
# a=sin(b) with b in degrees sinus a b
# create a variable with a random value random min 0 max 10 define a random
# Erase all the variables previously declared clear state variable
# System variables # The following variables can be accessed within scripts: # altitude longitude latitude sun_altitude sun_azimuth heading date_year date_month date_day date_hour date_minute selected_ra selected_de selected_star_ra selected_star_de selected_alt selected_az
# body_selected which value is 999 except if is selected... Sun=0 Mercury=100 Venus=200 Earth=300 Moon=301 Mars=400 Phobos=401 Deimos=402 Jupiter=500 Io=501 Europa=502 Ganymed=503 Callisto=504 Saturn=600 ... struct if body_selected equal 300 text name info string "It's your home" altitude 10 azimuth 180 r 0.0 g 0.5 b 0.5 align center action load display on struct if end
# language variable is the sky_locale first_letter x 100 + second_letter - de=405 fr=618 en=514 es=519 ...
# test if sun is set struct if sun_altitude inf 0 struct if end
################# # WAIT
# Wait a certain amount of time to do the actions requested earlier (unit = seconds) wait duration 3
# Wait until preloading textures/volumetric/ojm are loaded and wait at least XX seconds (optional) and 1 frame by default wait loading preload duration 0.01
# Wait until background textures/volumetric/ojm are loaded and wait at least XX seconds (optional) and 1 frame by default wait loading background duration 0.01
# Wait until all textures/volumetric/ojm are loaded and wait at least XX seconds (optional) and 1 frame by default wait loading all duration 0.01
# Wait that the videos launched terminates to continue the script (works only within a script) media action play keycolor off type IMAGE name "video" videoname not_for_astronauts-haynes.mp4 audioname not_for_astronauts-haynes.ogg position dome image name "video" alpha 1 scale 100 altitude 45 rotation 0 azimuth 180 image name "video" action twice wait video_termination on # stop this behavior once the video has ended wait video_termination off
################# # ZOOM
# Select manual zoom mode. flag manual_zoom on
# Automatic zoom on the target zoom auto in duration 5
# Back to horizontal view without any zooming set auto_move_duration 5 zoom auto out
# Change the current field of view, in degrees zoom fov 30 duration 5
# Center the zoom on the zenith (or specific zoom position) zoom center on
# Relative zooming in degrees zoom delta_fov 30
# "initial" returns to configured initial fov and viewing direction zoom auto initial
# Change where tracked objects show up on the dome. # Zoom position will be centered to Zenith set zoom_offset 0
# Zoom position will be centered to 45° above South set zoom_offset -0.5
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